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3,943,666 results

Josh Strife Hayes
Horizontal VS Vertical Design [MMOPINION]

MMO Design falls into 1 of 2 broad styles, Vertical, meaning its about more power, higher numbers, better weapons, climb the ...

19:20
Horizontal VS Vertical Design [MMOPINION]

412,960 views

3 years ago

Noia Dev
Designing the perfect crafting system for MMORPGs

If you want to listen to a mad man ramble about making the perfect crafting system for MMOs, this is the video for you. Play Noia ...

16:09
Designing the perfect crafting system for MMORPGs

27,875 views

2 years ago

Josh Strife Hayes
MMO Design: Theme Park or Sandbox?

Patreon: https://www.patreon.com/joshstrifehayes Twitch: https://www.twitch.tv/joshstrifehayes Discord: ...

13:35
MMO Design: Theme Park or Sandbox?

102,493 views

4 years ago

Extra Credits
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get ...

8:44
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

1,459,239 views

9 years ago

Josh Strife Hayes
What is Parasitic Design?

Patreon: https://www.patreon.com/joshstrifehayes Twitch: https://www.twitch.tv/joshstrifehayes Discord: ...

14:11
What is Parasitic Design?

461,569 views

4 years ago

Extra Credits
Open World Design - How to Build Open World Games - Extra Credits

Open world games offer players great opportunities to explore, but developers must figure out how to organize their team to create ...

6:33
Open World Design - How to Build Open World Games - Extra Credits

1,015,482 views

11 years ago

The Daily Preach
Preach 'Explains' Bad MMO Design

Catch us on the links below! Website and Merch Store: www.preachgaming.com Preach Main Channel: ...

8:25
Preach 'Explains' Bad MMO Design

20,163 views

4 years ago

Armegon
Making an MMORPG As Your First Game

What does it take to make an MMORPG as your very first game? In this video, I share my journey of creating Scars of Honor, the ...

6:12
Making an MMORPG As Your First Game

16,626 views

8 months ago

Tips Out
What makes a good MMORPG? The 6 Fundamental Pillars of MMO game design

What makes a good MMORPG? Today we talk about the 6 Fundamental Pillars of MMO game design. SUPPORT THE CHANNEL!

8:48
What makes a good MMORPG? The 6 Fundamental Pillars of MMO game design

47,157 views

7 years ago

Josh Strife Hayes
Balancing the MMO - The Holy Trinity

... Discord: https://discord.gg/GM2sCUX Twitter: https://www.twitter.com/joshstrifehayes ##### The 'Holy Trinity' MMO design idea, ...

16:16
Balancing the MMO - The Holy Trinity

115,438 views

4 years ago

Birdface Gaming
The Design Flaw Every MMO Gets Wrong

The Design Flaw Every MMO Gets Wrong Faction systems are one of the most important pillars of video game design in the ...

9:33
The Design Flaw Every MMO Gets Wrong

5,694 views

12 days ago

VinnareGaming
Riot’s MMO Classes Might Change Everything...

Riot's upcoming MMO is being built to feel different from every other MMO on the market, but what does that actually mean for ...

7:30
Riot’s MMO Classes Might Change Everything...

910 views

3 weeks ago

Josh Strife Hayes
7 Deadly Sins of MMO Design - 4: Sloth - Lazy Design and Time-Gating

Patreon: https://www.patreon.com/joshstrifehayes Twitch: https://www.twitch.tv/joshstrifehayes Discord: ...

15:11
7 Deadly Sins of MMO Design - 4: Sloth - Lazy Design and Time-Gating

199,079 views

5 years ago

Extra Credits
Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits

Good quest design brings MMO and RPG worlds to life by inviting players to explore the game in new ways. We review examples ...

8:27
Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits

594,296 views

12 years ago

Raccoon Republic
Are All MMO's Boring By Design?

People say that Albion Online is boring in the safe zones - and I agree! But what about all the other AAA MMO title's out there?

10:16
Are All MMO's Boring By Design?

114 views

2 years ago

Josh Strife Hayes
7 Deadly Sins of MMO Design - 2: Gluttony - Feature Creep

If your game has combat, it does not also need 100 systems all focusing on slightly different combat styles in slightly different ...

12:26
7 Deadly Sins of MMO Design - 2: Gluttony - Feature Creep

259,884 views

5 years ago

Riveh
The Holy Trinity of MMO design (WoW + RuneScape + FF11)

Is it possible to build the perfect MMO by combining FFXI's social aspects, OSRS's progression, and WoW's gameplay? Only one ...

13:10
The Holy Trinity of MMO design (WoW + RuneScape + FF11)

27 views

1 day ago

Extra Credits
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

Bad quests treat the player as an object to be transported from level to level, using five common quest types to push them through ...

5:04
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

630,681 views

12 years ago

Josh Strife Hayes
7 Deadly Sins of MMO Design - 5: Wrath - Forced Interaction or PVP

Patreon: https://www.patreon.com/joshstrifehayes Twitch: https://www.twitch.tv/joshstrifehayes Discord: ...

18:26
7 Deadly Sins of MMO Design - 5: Wrath - Forced Interaction or PVP

201,760 views

5 years ago

Skwatz The Goblin
The MMO That Modern Design Can’t Explain

Monsters & Memories is not trying to be a modern MMO: and that's exactly why it works. In this video, I break down what Monsters ...

9:45
The MMO That Modern Design Can’t Explain

11,171 views

4 months ago