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108 results

Q The First Timelord (TimelordQ)
Matrix Scene Recreation in VR with HLSL and Unity WIP

With this video, I'm demonstrating the continuation of my efforts to re-create the digital street from Matrix 4 - Resurections using ...

5:18
Matrix Scene Recreation in VR with HLSL and Unity WIP

36 views

4 years ago

Dr. Pavel Vlašánek
Graphics Programming from Scratch: How GPUs Actually Draw 3D

Every 3D world you have ever explored is just a beautifully orchestrated illusion of math, memory, and high-speed logistics.

16:37
Graphics Programming from Scratch: How GPUs Actually Draw 3D

433 views

1 month ago

Game Dev Guide
Getting Started with Compute Shaders in Unity

Let's take a look at how we can use Compute Shaders and Compute Buffers to take some of the work that your CPU struggles with ...

14:03
Getting Started with Compute Shaders in Unity

229,516 views

5 years ago

Loci House
Sci-Fi Shader Tutorial: Mastering UV Math & Custom Nodes in Unity! 🎮

Are you tired of the same old screen-space sci-fi shaders? In this tutorial, I'll show you how to build a stunning sci-fi shader from ...

9:06
Sci-Fi Shader Tutorial: Mastering UV Math & Custom Nodes in Unity! 🎮

71 views

1 year ago

Wunoumenal
I Spent 50 Hours with Shaders so you don't have to | Unity Shader Examples

Some simple shader examples in Unity Check out the project and project files here! : (the project files are part of a download near ...

8:38
I Spent 50 Hours with Shaders so you don't have to | Unity Shader Examples

2,796 views

1 year ago

Xi Chen
Ambiance - Real-Time Graphics Demo

Ambiance is a real-time graphics demo, showcasing recent advanced techniques in the field of computer graphics. Developed in ...

8:51
Ambiance - Real-Time Graphics Demo

1,338 views

14 years ago

mack blub
sun_surface_2

Progress documentation of learning gpu programming in hlsl: Still working on the star surface. Constant circling of thoughts ...

5:08
sun_surface_2

35 views

13 years ago

Mercenary Camp
Shadergraph finally did the split [2021 Shadergraph tutorial][C#] - Unity tutorial 2020

As part of a recent update, shadergraph now has two output nodes! This is equivalent to the Vertex shader and the Fragment ...

10:22
Shadergraph finally did the split [2021 Shadergraph tutorial][C#] - Unity tutorial 2020

15,885 views

5 years ago

Alex Meuer
Boids - Compute Shader Flocking

Brute force flocking algorithm implemented via HLSL Compute Shader in Unity. Bottleneck ended up being the built-in renderer ...

4:43
Boids - Compute Shader Flocking

116 views

4 years ago

Game Dev Guide
Creating an Outline Effect as a Post-Process in Unity

Outlines can be tricky to do in a mesh shader. So, let's do it in post instead.

10:18
Creating an Outline Effect as a Post-Process in Unity

97,158 views

3 years ago

Strawberry Dev
STOP Wasting Time on Unity Project Setup Mistakes!

Starting a Unity game can be overwhelming with so many tools, pipelines, and technologies to choose from. In this video, I'll guide ...

10:12
STOP Wasting Time on Unity Project Setup Mistakes!

698 views

1 year ago

Nida Karagoz
How can I debug GLSL shaders? (3 SOLUTIONS!!)

How can I debug GLSL shaders? (3 SOLUTIONS!!) ✧ I really hope you found a helpful solution! ♡ The Content is licensed under ...

4:06
How can I debug GLSL shaders? (3 SOLUTIONS!!)

29 views

1 year ago

Paulo Falcao
Smooth Repetition

Smooth repeat can be acheived with asin(sin(x)*S) with S between 0 and 1 (higher values less smooth) like blackle said in the ...

4:04
Smooth Repetition

133 views

5 years ago

mack431
Movement in virtual space featuring Hebe

This video is the next attempt to show you how to manipulate the view space by processing your mouse inputs in a pretty sensitive ...

7:10
Movement in virtual space featuring Hebe

3,540 views

14 years ago

Brian Will
OpenGL - gamma correction, HDR tone mapping, bloom

https://www.youtube.com/playlist?list=PLIbUZ3URbL0ESKHrvzXuHjrcLi7gxhBby Code samples derived from work by Joey de ...

15:26
OpenGL - gamma correction, HDR tone mapping, bloom

13,969 views

6 years ago

Brian Will
OpenGL - Multisample Anti-Aliasing

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...

11:21
OpenGL - Multisample Anti-Aliasing

19,147 views

6 years ago

Tim Gfrerer
Vulkan shader Live-Coding with Project Island

In Project Island, anything you write in code can be hot-reloaded. This extends to GLSL shader code: Not just Fragment Shaders, ...

18:08
Vulkan shader Live-Coding with Project Island

1,555 views

5 years ago

RetroGames4K
(4K) Out Run MAME + New SONY TRINITRON CRT Shaders

4k 60fps, #OutRun, #HLSL, #2160p, #CRT, #SONYPVM, #RGB, #monitor , #OSSC, #xbox 60, #scanlines, #framemeister,Trucos ...

12:47
(4K) Out Run MAME + New SONY TRINITRON CRT Shaders

644 views

Streamed 4 years ago

TiXL
Square by Still

Realtime animation with c#/DirectX/HLSL showing lots of fractals. This is quite a personal production and probably not ...

4:53
Square by Still

2,950 views

13 years ago

Cesar Saez
mscreen: Drawing OpenGL in Maya was never easier

Repository: https://github.com/csaez/mscreen Tech docs: http://www.cesarsaez.me/mscreen.

13:49
mscreen: Drawing OpenGL in Maya was never easier

1,402 views

9 years ago