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44 results

The Escapist
Why Bloodborne's Level Design is the Perfect Invisible Teacher

In this episode, J takes a look at how Fromsoftware created their levels to invisibly guide the player throughout the world of ...

14:53
Why Bloodborne's Level Design is the Perfect Invisible Teacher

141,632 views

4 years ago

The Escapist
Why Demon's Souls' Design Encourages You to Quit

In todays episode JM8 dives into the designs that were forgotten on the cutting room floor of From Software's offices. How it ...

8:30
Why Demon's Souls' Design Encourages You to Quit

31,211 views

4 years ago

The Escapist
Why Guild Wars 2 Has the Best Fishing Mini-Game of All Time

Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ...

10:00
Why Guild Wars 2 Has the Best Fishing Mini-Game of All Time

14,887 views

3 years ago

The Escapist
Does Stray’s Simplicity Make it Less of a Game?

In today's episode JM8 takes a look at the gameplay designs of Stray and if it can even be considered a game. If you want to see ...

7:21
Does Stray’s Simplicity Make it Less of a Game?

12,477 views

3 years ago

The Escapist
Why Sea of Thieves Is Designed for Simplicity

Join YouTube Memberships and support our content for Early Access to new videos, exclusive Discord perks & more for just $2 ...

12:15
Why Sea of Thieves Is Designed for Simplicity

9,612 views

4 years ago

The Escapist
Is Dark Souls' Leveling System Useless?

In Part 2 of The Anatomy of Dark Souls J covers the progression cycle, leveling system & difficulty balance of this endlessly ...

12:27
Is Dark Souls' Leveling System Useless?

43,432 views

4 years ago

The Escapist
How Portal's Puzzles Trick You Into Being Smart

Join YouTube Memberships and support our content for Early Access to new videos, exclusive Discord perks & more for just $2 ...

16:23
How Portal's Puzzles Trick You Into Being Smart

22,179 views

4 years ago

The Escapist
Was Scorn Designed "Badly" On Purpose?

Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ...

8:04
Was Scorn Designed "Badly" On Purpose?

20,805 views

3 years ago

The Escapist
Why Dark Souls Is Designed for Horror

In todays episode JM8 covers the level design techniques used in the entire Dark Souls Trilogy and how it was designed for ...

12:49
Why Dark Souls Is Designed for Horror

58,419 views

4 years ago

The Open Party Gaming
The Sigma Show Ep 51 (Only M8s)

This week we talk about Xbox Game Pass adding even more value and new video game TV projects in the works! Joined by ...

1:11:38
The Sigma Show Ep 51 (Only M8s)

14 views

4 years ago

The Escapist
Why Dark Souls 2's Narrative Design Feels Hollow

In today's episode JM8 & Jack dive into the narrative designs of Dark Souls 2. How the series uses of Ludo Narrative Symmetry to ...

13:24
Why Dark Souls 2's Narrative Design Feels Hollow

21,608 views

4 years ago

The Escapist
Why Elden Ring's Open World Design Succeeds While Others Fail

In today's episode JM8 dissects the designs of Elden Rings open world, why it works where so many others fail. If you want to see ...

8:59
Why Elden Ring's Open World Design Succeeds While Others Fail

71,383 views

4 years ago

The Open Party Gaming
The Sigma Show Ep 58 (Perspective and Accessibility)

This week we talk about the G/O media strike, the game industry response to the Russia/ Ukraine War, and the Elden Ring black ...

1:52:26
The Sigma Show Ep 58 (Perspective and Accessibility)

44 views

4 years ago

The Escapist
Why Celeste's Hazards Being Broken is Good Game Design

In today's episode JM8 delves into the designs of Celeste and why it feels so good to control and play. If you want to see more ...

11:02
Why Celeste's Hazards Being Broken is Good Game Design

24,356 views

3 years ago

The Escapist
Why Portal 2's Co-op Was Harder to Make Than You Think

Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ...

8:34
Why Portal 2's Co-op Was Harder to Make Than You Think

13,601 views

3 years ago

The Escapist
How Hollow Knight Makes You Feel Feeble

Welcome to The Anatomy of Hollow Knight. In this episode, we take a look at how Team Cherry created one of the tightest games I ...

15:46
How Hollow Knight Makes You Feel Feeble

23,289 views

4 years ago

The Escapist
Why Rainbow Six Siege's Sound Design is Its Most Important Element

This episode of Anatomy is brought to you by OperaGX. Download the browser today: https://mtchm.de/cuea4 #sponsored ...

8:42
Why Rainbow Six Siege's Sound Design is Its Most Important Element

7,454 views

3 years ago

The Open Party Gaming
The Sigma Show Ep 61 (I Prefer Nachos)

This week we talk about another Sony acquisition, speculate on Sony's GamePass competitor and talk about game subscriptions ...

1:40:34
The Sigma Show Ep 61 (I Prefer Nachos)

7 views

4 years ago

The Open Party Gaming
The Sigma Show Ep 70 (One Handed Games)

This week on “The Sigma Show” we talk about Overwatch 2 replacing the first game and video game preservation overall. Joined ...

2:14:47
The Sigma Show Ep 70 (One Handed Games)

29 views

Streamed 3 years ago

The Escapist
Immersive Sims and The Illusion of Choice - Part 3

Part 1 - https://www.youtube.com/watch?v=V-_Lf_9GN0M Part 2 - https://www.youtube.com/watch?v=v0suDM-kVKE&t In part 3 of ...

8:25
Immersive Sims and The Illusion of Choice - Part 3

11,721 views

3 years ago